KwiUnobumba we-3Dinkqubo yemveliso, emva kweukwenza imaphukugqitywe olandelayo ngumdlaloskeleton yomlinganiswaisakhiwo.Umzimba womntu ngamathambo aqhutywa yimisipha, amathambo adlala indima yokuxhasa umzimba womntu, kwaye ukuhamba komlingiswa womdlalo kuqhutywa ngamathambo, imbonakalo yobuso nayo ifuna ukubotshwa ebusweni kuqala.Yakha i-skeleton ukuvelisa i-animation elandelayo.
Emva kokuba i-skeleton yakhiwe, lixesha lokukhupha isikhumba.Ukususela kwiskeleton yomlinganiswakwayeimodeli yomlinganiswazahlulwe kwinkqubo yeUnobumba we-3Dimveliso, inkqubo yeukubophaimisipha kunye nesikhumba kwi-skeleton ehambelanayo ukuqinisekisa ukuba iindawo ezihambelanayo ziya kulandela intshukumo xa i-skeleton ihamba ibizwa ngokuba yi-skin.
Isoftware esetyenziswa ngokuqhelekileyo kwi3Dmax, iMaya, iMotionBuilder,3Dmax istudiyo somlinganiswaukugcina izixhobo kunye nedatha yokubamba intshukumo.UMaya uqhele ukusebenzisa iplagi ebophelelayophambili skeleton rig, usebenzisa i-humaIK ukudala amathambo.
Malunga namathambo (Skeleton), iqhina (Rigging), ulusu (Ulusu), ibrashiiintsimbi(Ukupeyinta ubunzima)
Imifuziselo yoopopayi be-3D yenziwe linani elikhulu lee-vertices (i-Vertex), kwaye kungumsebenzi ongenakwenzeka ukuhambisa inani elikhulu leentsika kwindawo echaziweyo kwisakhelo ngasinye.Ke amagcisa athathele ingqalelo kubudlelwane phakathi kwamathambo ezilwanyana kunye nolusu kwaye ayilwe amathambo enyani emodeli ngokunjalo.
ISkeleton, ebizwa ngokuba yiArmature, yenziwe lithambo elinye, kanye njengamathambo omntu.Sifuna "ukudibanisa" okanye "ukudibanisa" amathambo kunye nemodeli ngendlela ethile, eyona nto siya kuyibiza ngesikhumba kamva.Ngale ndlela, ithambo ngalinye lilawula i-vertices yendawo ekufutshane.Xa ithambo lihamba, i-skeletal joint iya kutsala ithambo elilawulayo ukuba lihambe nalo.
Ngamathambo, kulula kakhulu ukulawula.Kodwa kulula ngakumbi xa ucela indima.Ke abantu baboleka imigaqo yoyilo lomatshini, bayilwe imiqobo emininzi yamathambo, kwaye ngokudibanisa ngobuchule le miqobo kunye nokongeza ezinye.umlawulis, ezinye ezintsonkothileyo zinokufuna ukuhambisa amathambo amaninzi ukuphumeza ukuma, hambisa enye okanye ezimbini kuphelaumlawulis inokufezekiswa.Ngokomzekelo, i-stomping isithende i-pose ifezekiswa kunye nesi sakhiwo esibophezelayo.
Ulusu yinkqubo yokudibanisa amathambo kunye neemodeli.KwiI-blender, ngumba womsebenzi omfutshane (Ctrl + P) kwaye nokwabelaiintsimbingaxeshanye.I-Blender ekhapha ukulinganisa okuzenzekelayo ilungile kwaye ichanekile kangangokuba amaxesha amaninzi akukho mfuneko yokubrasha iintsimbi ngesandla xa usebenzisa iBlender kukulusu umlinganiswa olula.
Ithambo elinye linokulawula ii-vertices ezininzi, kwaye ngelo xesha, i-vertex enye inokulawulwa ngamathambo amaninzi.Kulapho kufuneka siwabele khona la mathambo ukuba alawule phezu kwe-vertex, kwaye ulawulo lubizwa ngokuba bubunzima.Kwisoftware ye-3D, esona sixhobo sixhaphakileyo sokuqwalasela iintsimbi siyafana nezixhobo ezifana nebrashi, ke le nkqubo ikwabizwa ngokuba ziintsimbi zebrashi.I-skeleton efanayo kunye nemodeli efanayo, ukucwangciswa kobunzima kuyahluka, kwaye umphumo wokugqibela owenziweyo owenziweyo uya kuhluka kakhulu.