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Inkonzo

Iindlela zokuvelisa eziqhelekileyo ziquka i-photogrammetry, i-alchemy, i-simulation, njl.
Isoftware esetyenziswa ngokuqhelekileyo ibandakanya: 3dsMAX, MAYA, Photoshop, Painter, Blender, ZBrush,Ifotogrammetry
Iiplatifti zemidlalo ezisetyenziswa ngokuqhelekileyo ziquka iiselfowuni (i-Android, i-Apple), i-PC (i-steam, njl.), i-consoles (i-Xbox/PS4/PS5/SWITCH, njl.), ii-handhelds, imidlalo yamafu, njl.
Umgama ophakathi kwento kunye neliso lomntu unokuchazwa “njengobunzulu” ngandlel’ ithile.Ngokusekelwe kulwazi olunzulu lwenqaku ngalinye kwinto, sinokuqhubeka sibona ijometri yento kwaye sifumane ulwazi lombala wento ngoncedo lweeseli ze-photoreceptor kwi-retina.Ukuskena kwe-3Dizixhobo (ngokuqhelekileyo ukuskena eludongeni olunye kunyeseta ukuskena) sebenza ngokufana kakhulu neso lomntu, ngokuqokelela ulwazi olunzulu lwento ukuvelisa i-point cloud (i-point cloud).Ilifu lenqaku liseti yeengqimba ezenziwe sisixhobo sokuskena se-3D emva kokuskena imodeli kunye nokuqokelela idatha.Uphawu oluphambili lwamanqaku luyisikhundla, kwaye ezi ngongoma zixhunyiwe ukuze zenze umphezulu we-triangular, ovelisa iyunithi eyisiseko yegridi yemodeli ye-3D kwindawo yekhompyutheni.I-aggregate yee-vertices kunye ne-triangular surfaces yi-mesh, kwaye i-mesh inika izinto ezi-ntathu-dimensional kwindawo yekhompyutha.
Ubume bubhekisela kwipatheni kumphezulu wemodeli, oko kukuthi, ulwazi lombala, ukuqonda kobugcisa bomdlalo ngaye yi-Diffuse mapping.Ukuthungwa kuboniswa njengeefayile zemifanekiso ye-2D, ipixel nganye ine-U kunye ne-V ilungelelanisa kwaye ithwala ulwazi oluhambelana nombala.Inkqubo yokongeza ukwakheka komnatha ibizwa ngokuba yimephu ye-UV okanye imephu yokuthungwa.Ukongeza ulwazi lombala kwimodeli ye-3D isinika ifayile yokugqibela esiyifunayo.
I-matrix ye-DSLR isetyenziselwa ukwakha isixhobo sethu sokuskena se-3D: iqulethe i-cylinder enamacala angama-24 yokunyusa ikhamera kunye nomthombo wokukhanya.Zizonke iikhamera zeCanon ezingama-48 zafakelwe ukufumana ezona ziphumo zibalaseleyo zokufunyanwa.Iiseti zezibane ezingama-84 nazo zafakwa, iseti nganye equlathe ii-LED ezingama-64, kwizibane zizonke ze-5376, ngasinye senza umthombo wokukhanya ongaphezulu wokukhanya okufanayo, okuvumela ukuvezwa okufanayo kwento eskeniweyo.
Ukongeza, ukuze kuphuculwe isiphumo somfanekiso wefoto, songeze ifilimu yepolarizing kwiqela ngalinye lezibane kunye nepolarizer kwikhamera nganye.
Emva kokufumana idatha ye-3D eyenziwe ngokuzenzekelayo, kufuneka singenise imodeli kwisixhobo se-Zbrush yemveli ukwenza uhlengahlengiso oluncinci kwaye ususe ukungafezeki okuthile, okufana namashiya kunye neenwele (siya kwenza oku ngezinye iindlela kwizixhobo ezifana neenwele) .
Ukongeza, i-topology kunye nee-UVs kufuneka zihlengahlengiswe ukuze zinike ukusebenza ngcono xa kusenziwa amabinzana.Umfanekiso osekhohlo ongezantsi yi-topology eyenziwe ngokuzenzekelayo, emdaka kwaye ngaphandle kwemithetho.Icala lasekunene lisiphumo emva kokulungelelanisa i-topology, ehambelana ngakumbi nesakhiwo socingo esifunekayo ukwenza i-animation yokubonisa.
Kwaye uhlengahlengiso lwe-UV lusenza ukuba sibhake isixhobo sokwenza imephu enembile.La manyathelo mabini anokuqwalaselwa kwixa elizayo ukwenza usetyenziso oluzenzekelayo nge-AI.
Ukusebenzisa i-3D yokuskena iteknoloji yomzekelo sifuna kuphela iintsuku ezi-2 okanye ngaphantsi ukwenza imodeli echanekileyo yomgangatho wepore kumzobo ongezantsi.Ukuba sisebenzisa indlela yesiko ukwenza imodeli eyinyani, umenzi onamava kakhulu uya kufuna inyanga ukuyigqiba ngokucokisekileyo.
Ukukhawuleza kwaye kulula ukufumana imodeli yomlinganiswa weCG akusengumsebenzi onzima, inyathelo elilandelayo kukwenza imodeli yomlinganiswa ihambe.Abantu baye bavela kwixesha elide ukuba babe novelwano kakhulu kwiimpawu zohlobo lwabo, kunye nokubonakaliswa kwabalinganiswa, nokuba kwimidlalo okanye kwifilimu i-CG ibisoloko inzima.